Aingingein — Irish broom game.
All-Africa Cup — The top trophy among African Quidditch teams. It has been won twice by the Gimbi Giant-Slayers (QA8).
Beater — A player who protects other players from Bludgers while attempting to hit the Bludgers toward opposing players using a small bat.
blagging Quidditch foul — Foul: Grabbing onto the broom tail of another player (QA6).
blatching Quidditch foul — Foul: flying to intentionally collide with another player (QA6).
Blooder (archaic) — An early term for Bludger, used in Goodwin Kneen’s twelfth century letter (QA3).
Bludger Backbeat — A method of hitting the Bludger backwards, difficult to pull off with any precision but very effective for disorienting opponents, who don’t expect a Bludger to come at them in that way (QA10).
blurting Quidditch foul — Foul: locking broom handles with another player to pull him or her off course (QA6).
broomsticks (racing brooms) — Ridden by the players and referee.
bumphing Quidditch foul — Foul: intentionally hitting a Bludger toward the crowd in order to halt the game momentarily and thereby denying an opposing Chaser a score (QA6).
Catcher (archaic) — Probably an old term for Chaser, used in Goodwin Kneen’s twelfth century letter (QA3).
Chaser — Player who passes the Quaffle, trying to throw it through the goal; there are three on a Quidditch team.
cobbing Quidditch foul — foul, excessive use of elbows (GF8, QA6)
Cuaditch (archaic) — old term for Quidditch c. 1269
Dopplebeater Defence — Beater tactic which involves both Beaters hitting the same Bludger at the same time, resulting in a particularly nasty attack (QA10).
Double Eight Loop — A maneuver used by Keepers to defend all three goals; it involves flying in a figure eight formation around the goal posts at a high rate of speed (QA10).
European Cup — Established in 1652, this competition is held every three years. The cup has been won by the Vrasta Vultures seven times (QA8).
flacking Quidditch foul — Foul: Keeper foul: pushing any part of his or her body through a goal hoop to prevent a score (QA6).
flier — Term for a Quidditch player (QA8).
formation looping — maneuver for which the Sumbawanga Sunrays are famous (QA8).
goals — Three on each end of a pitch, fifty-foot poles with hoops on them.
Golden Snidget — Small round-bodied bird that was chased as part of the game of Quidditch for about a century in the 1200s and 1300s, until the bird became nearly extinct. The Snidget was eventually replaced in Quidditch by the Golden Snitch (QA4).
Golden Snitch — See Snitch, Golden.
haversacking Quidditch foul — Chaser foul: when the Quaffle goes through the hoop before it is released from the Chaser’s hand (it must be thrown to score) (QA6)
Hawkshead Attacking Formation — Three Chasers together, one in the center and slightly ahead of the other two (GF8).
Hunter (archaic) — Old term for the Seeker from the mid-1200s (QA4)
Keeper — Player who guards the goal hoops.
Kwidditch (archaic) — Early spelling of Quidditch in the 1100s letter by Goodwin Kneen.
long goal — Shot from well outside the scoring area. The Vrasta Vultures are known for this (QA8).
Parkin’s Pincer — This move, reportedly invented by the original Parkin family who founded the Wigtown Wanderers, involves three Chasers flying from three different directions at an opposing Chaser (QA10).
penalty — The referee awards penalties to a team when a foul is called in their favour. A Chaser then flies from the center circle of the pitch toward the goal and tries to score. No players are allowed on that side of the pitch except the opposing Keeper during this attempt (QA6).
pitch — The Quidditch pitch is a grassy oval field, 500 feet long by 180 feet wide. There is a small circle in the center of the field where the balls are released. Three 50-foot-tall poles with hoops on them stand at either end as goals. There is a scoring area marked off at each end, around the area of the hoops. Professional Quidditch pitches are located on deserted moors and sometimes protected by charms to hide them from Muggle eyes. (See Quidditch stadiums).
Plumpton Pass — This seemingly careless Seeker move is named for the fastest Snitch catch in British history, Roderick Plumpton’s capture of the Snitch up his sleeve in 1921 (QA10).
Porskoff Ploy — a Chaser makes as if to dart upward with the Quaffle, drawing an opposing Chaser upwards, then dropping the Quaffle to another Chaser (GF8).
Quaffle — See Quaffle entry in magical items and devices.
quafflepocking Quidditch foul — Chaser foul: Tampering with a Quaffle to make it fly differently (QA6).
Quality Quidditch Supplies — Shop in Diagon Alley (CS4).
Quidditch Cup — won by a Hogwarts House each year, stored in the office of the head of the victorious House (OP19)
Quijudge (archaic) — Fourteenth century term for the referee.
reverse pass — Play for which the Tchamba Charmers are particularly well known. The Chaser throws the Quaffle over his or her shoulder (QA8).
scoring area — Areas of the field marked off by curved lines around the goals where only the Keeper and one Chaser at a time may be.
Seeker — Player whose objective is to spot and catch the Golden Snitch.
skinning Quidditch foul — Foul, flying to deliberately collide with another player
Sloth Grip Roll — This maneuver involves a player rolling upside down to avoid a Bludger (QA10). Harry learned this move early in his fifth year (OP17).
Snitch — See Snitch, Golden.
snitchnip Quidditch foul — Foul which happens when any other player than the Seeker touches the Golden Snitch (QA6)
Starfish and Stick — This maneuver is used by the Keeper to protect as large an area as possible. To accomplish this move, the Keeper hangs by one hand and one foot from his or her broom, extending the other hand and foot as far out as possible (QA10).
Starfish Without Stick — Don’t even think about it (QA10).
“Stingers” — Nickname for fans of the Wimbourne Wasps (QA7)
stooging Quidditch foul — A tactic once allowed where two of the Chasers would ram the opposing Keeper aside so the third Chasers could score a goal. This was outlawed in 1884 and Stooging is now a foul (QA6).
Transylvanian Tackle — Although technically legal because no contact is made, this fake punch to the nose can be extremely disconcerting for an opposing player (QA10).
United States Cup — Quidditch tournament held in the United States. The Fitchburg Finches have won this cup seven times (QA8).
Woollongong Shimmy — A high-speed zigzagging maneuver performed to throw off Chasers; perfected by the Woollongong Warriors (QA10).
Wronski Defensive Feint — Seeker dives toward the ground as if he sees the Snitch, only to draw the opposing Seeker into a similar dive and drive him into the ground. This maneuver was invented by famous Seeker Josef Wronski (QA10) and used to great effect by Viktor Krum in the World Cup match of 1994 [Y14] (GF8).